v0.1.7: Nightwave Is Here
A new name, a new look, and the biggest update yet. Plus one perfect shot. (v0.1.7.0)
A new name, a new look, and the biggest update yet. Plus one perfect shot. (v0.1.7.0)
Early co-op testing: host a world and play with friends. (v0.1.6.8)
Daily goals, a dusk forecast, a dawn report card, streaks and Survivor rank. (v0.1.6.7)
A 23-step tutorial in four chapters that teaches the details. (v0.1.6.6)
Hold Q for the build wheel, fewer keys to learn, and pieces that pop into place. (v0.1.6.5)
Walls, floors and roofs are twice the size. A house takes a quarter of the pieces. (v0.1.6.4)
The game takes its final name: Nightwave. (v0.1.6.3)
A moonlit bayou title screen, no more mid-stride freezes, and a sharper picture. (v0.1.6.2)
Beds remembered, no saving dead, gentler tornadoes and more. (v0.1.6.1)
Fourteen drops in one: combat, mods, perks, power, kitchens, creatures, the Bayou and the sea. (v0.1.6.0)
Full controller support, a hotbar radial, and a whole accessibility section. (v0.1.5.14)
World events, 60 lore pieces, hidden caches, map pins, a minimap and zip lines. (v0.1.5.13)
Coastlines, boats, sharks, sea fishing, and the Glowing Leviathan. (v0.1.5.12)
A fifth land: Cajun swamp country, with its own story, dead and rewards. (v0.1.5.11)
A dog, a mount for every land, wolf packs, tracking and livestock. (v0.1.5.10)
Real kitchens, 30 dishes, food that spoils, and the Cookbook. (v0.1.5.9)
Machines that work while you are away, an Engineer job, and a 13-tech research tree. (v0.1.5.8)
Generators for every land, auto-wiring, batteries, and things that run on them. (v0.1.5.7)
Blueprints, six starter designs, move, upgrade in place and whole-building repair. (v0.1.5.6)
Craft from nearby chests, favourites, sorting, stash-all and gear comparisons. (v0.1.5.5)
Six perk trees with 48 perks and capstones that change how you play. (v0.1.5.4)
Five gear tiers, 21 attachments, a Gunsmith Bench, wear and weapon mastery. (v0.1.5.3)
Knockdowns, melee combos, shove and parry, and hits with weight. (v0.1.5.2)
No more frozen legs, enemy health bars, proper ceilings and bigger doors. (v0.1.5.1)
The Reclaiming is out, with a second ending: The Last Light. (v0.1.5.0)
One world with all four lands, and spring, summer, autumn and winter. (v0.1.4.24)
A dungeon under every land, with bosses and blueprints you can only find down there. (v0.1.4.23)
Infested sectors, nests with Hive Hearts, and Reclamation Beacons. (v0.1.4.22)
The Cherry Blossom and Alien lands get their own stories. (v0.1.4.21)
Each land gets its own seven-chapter story. The first two arrive. (v0.1.4.20)
Your campfire becomes a town, with jobs, needs and morale. (v0.1.4.19)
You are not alone any more. Rescue survivors and bring them home. (v0.1.4.18)
Campfires make safe zones, undo and redo, easy roofing, and forged blades. (v0.1.4.17)
Overgrown streets of broken houses, full of loot and the dead who lived there. (v0.1.4.16)
One goal everywhere, a quieter HUD, and a shorter tutorial. (v0.1.4.15)
Roofs now hang half a metre past the walls. (v0.1.4.14)
Roofs that pick their own shape, and Roof it, Wall it, Floor it and Storey +1. (v0.1.4.13)
Walls that keep their height, roofs you can build on, and rebuilt weapon models. (v0.1.4.12)
A branded installer, walkable stairs, and flat walls that look flat. (v0.1.4.11)
Finer effects, tier-15 gear, Fusion, adaptive Threat, and 2x speed. (v0.1.4.10)
Self-fitting roofs, snapping stairs, and long-term Bullet Hell progression. (v0.1.4.9)
Shadows three times sharper, a moonlit night, and hit flashes. (v0.1.4.8)
No more stripes, see-through glass, and weapons that point the right way. (v0.1.4.7)
HUD back in place, walls that join, arrows that fly true, and 8 new Bullet Hell weapons. (v0.1.4.6)
Five stranger infected, the Glowforged tier, and Bullet Hell evolutions. (v0.1.4.5)
A 30-second cinematic cut, staged live in the real game. (v0.1.4.4)
Five new zombies, eight weapons, sixteen gear pieces, and POW! roadkill. (v0.1.4.3)
Ten hotbar slots, 100-slot backpacks, a flashlight, and nicer snow. (v0.1.4.2)
A new name, a whole new look, and Bullet Hell rebuilt from the ground up. (v0.1.4.1)
A Bullet Hell hub with heroes and upgrades, graze & Overdrive, and better building tools. (v0.1.3)
A second game mode, trinkets, new gear slots, ore, and rebindable controls. (v0.1.2)
The first ending, and fishing with a reel minigame. (v0.1.1)
Settling snow, five natural disasters, true aim-down-sights and 30 cosmetics. (v0.1.0.0)
Perfect-release shots, elemental arrows, bullet-time bullseyes, and no more "click to play". (v0.0.9)
21 pieces per set, 37 lights, a full defence set, and a fairer first night. (v0.0.8)
Cheaper building, three new sets, gardens, a barbecue and furniture. (v0.0.7)
Armour and backpacks, traders, contracts, hunting, supply drops and nastier zombies. (v0.0.6)
A character creator, handbrake drifting, roads, wildlife and new places to loot. (v0.0.5)
Tundra, Cherry Blossom and the Alien World, four guardian bosses, vehicles, and a desktop build. (v0.0.4)
Grid snap building, five building sets, scopes, and a pile of new weapons. (v0.0.3)
Rebuilt models, a living forest, and a 22-step tutorial. (v0.0.2)
An empty folder, a plan, and a forest full of the dead. Where Nightwave started. (v0.0.1)