Gear Up: The Progression Loop
This one is all about the grind. And not the rail kind.
- Gear slots: head, body, legs and pack. Armour cuts damage, fur keeps you warm, backpacks add slots, and you can see every piece on your survivor
- Safe Haven traders: buy and sell for Haven Tokens, with stock that refreshes every morning
- Contract Board: four new jobs a day, from culling the dead to surviving a Blood Moon
- Hunting: animals drop meat, hide and fur for cooking and crafting clothes
- Supply drops parachute in about once a day with top-tier loot. And a crowd of zombies who also want it
- Escalating threat: the dead get tougher every day. Spitters from day 3, exploders from day 4, armoured soldiers from day 8. Aim for the head, bro
- An auto-turret you feed with 9mm, and recipes that unlock as you level
Stay rad and keep rollin’.
— Mr. Nightwave 🛹