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Gear Up: The Progression Loop

This one is all about the grind. And not the rail kind.

  • Gear slots: head, body, legs and pack. Armour cuts damage, fur keeps you warm, backpacks add slots, and you can see every piece on your survivor
  • Safe Haven traders: buy and sell for Haven Tokens, with stock that refreshes every morning
  • Contract Board: four new jobs a day, from culling the dead to surviving a Blood Moon
  • Hunting: animals drop meat, hide and fur for cooking and crafting clothes
  • Supply drops parachute in about once a day with top-tier loot. And a crowd of zombies who also want it
  • Escalating threat: the dead get tougher every day. Spitters from day 3, exploders from day 4, armoured soldiers from day 8. Aim for the head, bro
  • An auto-turret you feed with 9mm, and recipes that unlock as you level

Stay rad and keep rollin’.

— Mr. Nightwave 🛹

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